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Neverhood OnlineA little world, reimagined. Bring your own game

The Neverhood / A visual experiment

A new coat
of clay.

The same wonderfully strange world. A different kind of detail. An unfinished look at what an HD Neverhood could feel like.

Work in progress

The game. Step inside.

Play with Original and HD views. Room packs load as you explore; videos and assets without a verified HD binding stay original.

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No import needed. Game downloads begin only when you press Play. Save, load or quit through Menu / Esc. You can also bring your own copy.

Saved games / Import & export

Saved games

Shared with the main page in this browser. Use Menu / Esc during play to save or load. Clearing site data removes saves; export important progress to keep another copy.

Import ScummVM saves such as neverhood.000, or a ZIP exported here. Original Windows .sav files are not supported.

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    Before an import changes your saves, a backup is kept in this browser. The latest three backups are retained. Download important backups to keep them elsewhere. To use an exported ZIP in native ScummVM, extract it into your ScummVM save folder. Back up that folder first and review any filename conflicts.

    01 / Look a little closer

    Old world. New texture.

    Move your mouse across the image, drag on touch,
    or use the slider below.

    Comparison previews are not available yet. You can still play the demo when it is ready.

    Room 01 / A familiar beginningGameplay captures in Original and HD modes.

    02 / From the workbench

    Not a remake.
    An exploration.

    A few different tools, a lot of experiments, and plenty still to work out.

    I / The scenery

    A promising new surface

    The backgrounds were reworked with Gemini, with promising results. The aim is to explore more detail without losing the handmade strangeness of the original rooms.

    II / The moving pieces

    Detail needs continuity

    Sprites use RealESRNet_x4plus at 4×. Upscaling frame by frame is not optimal: textures can flicker between frames. A future animation or video temporal upscale could add detail with better consistency and reduced texture flicker.

    III / A small, sculpted detail

    A cursor made of clay

    The cursor was sculpted and rebuilt in Blender, then rendered into sprite phases. Only some states are covered; other states use the native cursor.

    IV / Under the surface

    Original logic, experimental rendering

    ScummVM's WebAssembly build runs the original game logic; a JavaScript rendering proxy supplies the HD visuals. Animation currently has slight stutters. GPU-side optimization or native HD asset support in ScummVM are possible future work, not proven fixes.

    Review saved games

    These saves will be imported into this browser. Your selected files will not change.